![]() Rather than your Mass Effect-style good/bad type system that encourages min-maxing, Broken Roads plots players’ morality on a shifting wheel. Scheduled for a 2022 release on all major platforms, the morality system gives players a range of dialogue options and choices throughout the game that align with their characters’ general core personality. In case you missed it, the basic pitch for Broken Roads was this: it’s a post-apocalyptic narrative RPG with classic turn-based combat, with the main hook being the game’s Moral Compass system. This story has been updated following the news of Broken Roads’ PC and console release in 2022. The game isn’t due out until 2022, but I touched base with Broken Roads‘ game director to find out where the Aussie RPG was headed. One indie that arrived out of nowhere was Broken Roads, a traditional cRPG set in the outback with echoes of Wasteland and Mad Max. Ancient lore, ruins, and treasures lay waiting beneath the sands, or else waiting in the many cities that dot the landscape.įurther west, nations like Thuvia and Rahadoum helped create a massive trade route that stretched back all the way to Osirion.Every now and again, Australian developers throw up a neat surprise. But speckled throughout were vital coastlines and rivers that gave rise to some of the oldest civilizations in the Inner Sea region. The Golden Road, on the other hand, was a stretch of sprawling desert wilderness. Ruled by an undead lich, the Gravelands were host to all manner of necromantic powers, ready to spill over onto the rest of Golarion. The ancient lich Tar-Baphon, emerged from a long sealed chamber and brought with him a scourge that transformed much of the land into the Gravelands, overrunning a nation once meant to guard against these horrors. Here, another great existential threat to Golarion arose. As guardian walls give way to the nation of Ustalav, a land beset by horror, fear, and manifestations of eternal nightmare. A third faction soon joined the war, as enterprising hobgoblins led an uprising of their own to take advantage of the chaos.īut the further north one traveled, the worse the Eye of Dread seemed to be. But not long ago, it became a war-torn region as the militaristic nation of Molthune attacked the wooded nation of Nirmathas. It was once a well-traveled hub for trade. The Eye of Dread was a region oppressed by undeath. ![]() ![]() The lands remained blighted, even after the rift had been closed.Īnd if that wasn’t enough, it was rumored that in the rugged hills of Numeria that a crashed vessel - a ship meant to sail the stars, full of strange, mechanical monstrosities and alien technologies, could be found. Golarion’s people rose up to defeat this existential threat, and the heroes of the Fifth Crusade defeated Deskari and closed the rift. Lead by a demon lord named Deskari, who tore open a massive wound in reality, the Worldwound was once a sight of seemingly endless hoards of demons. The Worldwound was the sight of a massive demonic invasion. Most of the modern Inner Sea was defined by ten distinct “regions” which encapsulate one or more kingdoms. The region was home to heroism and villainy, exploration and adventure alike! It was home to dozens of nations, frontiers, wildlands, and more. Infinite opportunities for adventure existed within the Inner Sea Region. Of course, money wasn’t everything, the city also had a sparkling meteor that could transform someone into a god if they passed its inscrutable tests.īut the cosmopolitan cultures of the Inner Sea region were born of two continents, and a vast number of disparate kingdoms, peoples, and would-be empires that made the region dramatic and ripe for adventure. It was through Absalom that much of Golarion’s trade flowed, which led to its titular epithet. The primary reason for this was for the City at the Center of the World right in the middle of the Inner Sea, Absalom. Tucked neatly between the continent of Avistan and Garund, both of which surround the massive Inner Sea, this region was often called the Center of the World. And for much of recent history, that has been the Inner Sea Region. In all of Golarion, one region stands out time and again as where the heart of the action is. The Inner Sea is as familiar to Pathfinders as the Sword Coast is to Faerunians.
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